Class PaletteColorLUT
Paletter color LUT implementation of ILUT maps PALETTE COLOR images
Inheritance
System.Object
PaletteColorLUT
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FellowOakDicom.Imaging.LUT
Assembly: fo-dicom.core.dll
Syntax
public class PaletteColorLUT : ILUT
Constructors
PaletteColorLUT(Int32, Color32[])
Initialize new instance of PaletteColorLUT
Declaration
public PaletteColorLUT(int firstEntry, Color32[] lut)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | firstEntry | The first entry (minium value) |
Color32[] | lut | The palette color LUT |
Properties
ColorMap
The color map
Declaration
public Color32[] ColorMap { get; set; }
Property Value
Type | Description |
---|---|
Color32[] |
IsValid
Declaration
public bool IsValid { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Item[Double]
Declaration
public double this[double value] { get; }
Parameters
Type | Name | Description |
---|---|---|
System.Double | value |
Property Value
Type | Description |
---|---|
System.Double |
MaximumOutputValue
Declaration
public double MaximumOutputValue { get; }
Property Value
Type | Description |
---|---|
System.Double |
MinimumOutputValue
Declaration
public double MinimumOutputValue { get; }
Property Value
Type | Description |
---|---|
System.Double |
Methods
Recalculate()
Declaration
public void Recalculate()